Exo: Breakpoint
Improve my knowledge of Unreal Engine
Improve my knowledge of Blueprints
Improve my level design skillset
Create a game with advanced gameplay systems
Include physics-based interactions
Overview
I created this project for my ITCS 4232 Game Design & Development Studio course at the University of North Carolina at Charlotte. This game is undergoing final tweaks and enhancements and will be fully released very soon.
Goals
Platforms: Windows PC
Finish Date: May 8, 2025
Team Size: 1
Duration: 90+ days
Engine: Unreal Engine 5
Languages: Blueprints, C++
Role: Creator
Early footage (not final)
Examples of what I worked on:
Created a wave manager system in C++ to dynamically schedule, trigger, and balance enemy waves based on gameplay progression
Developed the core Breakpoint mechanic that slows the world around the player, complete with synchronized VFX and cooldown management
Designed an open combat arena with strategically placed cover and spawn points to support wave-based encounters and showcase gameplay mechanics
Created a flexible spawner that adapts spawn locations and enemy types
Enhanced the enemy AI so enemies intelligently pursue the player
Implemented a day‑night cycle with volumetric clouds and time‑of‑day lighting shifts using the
So Stylized sky solutionRefined character locomotion for responsiveness and added a dynamic field‑of‑view effect tied to speed
Created on‑screen indicators for wave progress, score, and Breakpoint ability status with real‑time updates
Designed the end‑of‑run screens that display performance metrics and the ability to restart
Example Blueprint I worked on
More info coming soon!
Copyright © Jacob Jarrett 2025