Additional
Additional
This page highlights some of the projects and passions beyond my main portfolio that continue to shape my perspective and fuel my creativity as a designer.
Blog
Devlog
Dev Blog @ FIEA
Weekly entries documenting planning, iteration, and problem-solving across my projects at FIEA.
Programming Projects
Programming
Formational Pathfinding
Agents maintain finger-four formation while navigating obstacles with clean, tunable movement behavior.
Programming
A* Pathfinding Project
Grid-based A* pathfinding with heuristic tuning, debug visualization, and performance-conscious structure.
Programming
Bomber Belts AI
Competition bot built around sensors, action scoring, and clear state-based decision logic.
Programming
Travel Tracker
Lightweight travel log with a clean interface and shareable destination tracking.
FastAPI Restaurant System
Restaurant service architecture covering menu flow, orders, authentication, and API structure.
Writing
Screenwriting
Essay
Balancing Engagement & Ethics: Shaping the Future of the Video Game Industry
A concise look at responsible design signals and sustainable player retention.
Analysis
An Analysis of Level Design in The Last of Us Part I & Part II
Breakdown of Naughty Dog’s spatial language, pacing, and player guidance.
Game studios I’ve done playtests for
Closed/NDA sessions
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Epic Games -
RedLynx (Ubisoft) -
Ubisoft Montréal -
Creative Assembly -
Night Street