Overview
Exo: Breakpoint is a small-scope first-person shooter prototype developed in Unreal Engine 5. The game challenges players to survive escalating enemy waves while chasing a new high score.
Central to the experience is the Breakpoint ability, a dramatic slow-time mechanic that reshapes combat pacing and rewards smart positioning. Combined with a custom wave manager, responsive AI, and an open arena enhanced with verticality, cover, and a day-night cycle, the game strikes a balance between fast, high-octane action and moments of tactical slowdown. The result is a replayable prototype that showcases how systems, mechanics, and level design can integrate into a cohesive, engaging FPS loop.