About Me
Hey there! I’m Jacob. 👋
I graduated from UNC Charlotte in three years with a B.S. in Computer Science and a minor in Mathematics. During my sophomore year, I taught myself game development and created EverStride, my first solo game project, which I fully released on iOS and Android. Seeing players connect with something I built motivated me to keep creating. As I continued experimenting, I found myself increasingly drawn to shaping how players experience gameplay, which eventually led me to design my first levels.
Although I had originally planned to continue on a more traditional path in computer science, discovering level design made me realize I wanted to pursue game development full time. That decision led me to UCF’s Florida Interactive Entertainment Academy (FIEA), where I am currently earning my M.S. while specializing in level design and applying my technical background through my work as a Technical Designer at Axis Games.
Ultimately, I want to build levels and worlds that players remember, not just because they are fun to play, but because they draw people in and make everything else fade away.
TMRW Sports
Level Designer (Contract)
Developed and implemented gameplay systems and mechanics in UE5 Blueprints for an unannounced project. Created level blockouts based on real-world locations to validate gameplay flow, scale, and prototype objectives, while set dressing prototype levels to improve spatial readability, player navigation, and environment clarity.
Skaldforge
Level Designer
Working on Mythbound, UCF FIEA’s multiplayer 3v3v3 arena brawler built in Unreal Engine 5. Designing and iterating on multiplayer arena levels to support fast-paced combat, clear navigation, balanced player flow, sightlines, traversal routes, engagement zones, spawn placement, and objective readability.
Axis Games
Technical Designer
Technical Designer at Axis Games on an upcoming title, enhancing gameplay systems and features while contributing to ongoing development. Previously shipped Axis Football 2026, launched on PlayStation, Xbox, Nintendo Switch, Steam, iOS, and Android.
Axis Games
Game Design Intern
Worked on Axis Football 2026 across stadium design, gameplay implementation, and quality-focused feature testing. Designed and implemented stadium-related level content, implemented enhanced crowd systems, and tested gameplay features to support quality and stability across multiple platforms.
SuperAnnotate
LLM Data Trainer
Specialized in enhancing writing, editing, and performing quality checks to ensure high data integrity. Focused on fine-tuning large language models using advanced AI, with a specialization in creative writing.
🎮 Level Design
- Greyboxing and rapid iteration
- Player pathing, pacing, and encounter flow
- Environmental storytelling that guides naturally
- Lighting and composition for clarity and mood
⚙️ Technical Design
- Scripting gameplay mechanics and systems
- Prototype-to-playtest loops with fast iteration
- Debugging, profiling, and performance optimization
- Designer-friendly tools and pipeline automation
🕹️ Game Design
- Narrative, systems, and progression balance
- Moment-to-moment feel and combat readability
- UI/UX for clear comprehension and feedback
- Playtesting, telemetry, and data-driven iteration
💻 Programming
- Languages: C, C++, C#, Python, Java
- Gameplay scripting, AI logic, and state machines
- Tools, editor extensions, and content workflows
- Clean, documented, version-controlled code
🛠️ Engines & Tooling
🧭 UI/UX Design
- Readable HUDs, menus, and player-facing feedback
- UI/UX design for fast comprehension and clean interaction flow
- Wireframing, layout iteration, and visual hierarchy
- Adobe Photoshop and Illustrator for interface and presentation work
- Accessibility-minded design for clarity, contrast, and usability
Shipped Work
Mythbound
Coming Soon
EverStride
iOS · Android · Mac
Axis Football 2026
Steam · Console · Mobile
Blog
Dev Blog
Notes on process, iteration, and what I’m learning along the way.