About Me

Hey there! I’m Jacob. 👋

I graduated from UNC Charlotte in three years with a B.S. in Computer Science and a minor in Mathematics. During my sophomore year, I taught myself game development and created EverStride, my first solo game project, which I fully released on iOS and Android. Seeing players connect with something I built motivated me to keep creating. As I continued experimenting, I found myself increasingly drawn to shaping how players experience gameplay, which eventually led me to design my first levels.

Although I had originally planned to continue on a more traditional path in computer science, discovering level design made me realize I wanted to pursue game development full time. That decision led me to UCF’s Florida Interactive Entertainment Academy (FIEA), where I am currently earning my M.S. while specializing in level design and applying my technical background through part-time work at Axis Games.

Ultimately, my goal is to craft thoughtful, memorable levels that shape how players feel, explore, and engage with a game.

TMRW Sports

Game Design Contractor

Jan 2026–Present

Contributing technical level design for an unannounced project under NDA.

Axis Games

Technical Designer

May 2025–Present

Technical Designer at Axis Games on an upcoming title, enhancing gameplay systems and features while contributing to ongoing development. Previously shipped Axis Football 2026, launched on PlayStation, Xbox, Nintendo Switch, Steam, iOS, and Android.

Axis Games

Game Design Intern

Feb–May 2025

Worked on Axis Football 2026 in multiple roles, including stadium level design, implementation of enhanced crowd systems, and feature testing to ensure quality and stability.

SuperAnnotate

LLM AI Trainer

Jul 2024–May 2025

I specialized in enhancing writing, editing, and performing quality checks to ensure top data integrity. My primary focus was fine-tuning large language models (LLMs) using advanced AI, with a specialization in creative writing.

🎮 LEVEL DESIGN

  • Greyboxing & rapid iteration
  • Player pathing, pacing & encounter flow
  • Environmental storytelling that guides naturally
  • Lighting & composition for clarity and mood

⚙️ TECHNICAL DESIGN

  • Scripting gameplay mechanics & systems
  • Prototype→Playtest loops with fast iteration
  • Debugging, profiling & performance optimization
  • Designer-friendly tools & pipeline automation

🕹️ GAME DESIGN

  • Narrative, systems & progression balance
  • Moment-to-moment feel & combat readability
  • UI/UX for immediate comprehension & feedback
  • Playtesting, telemetry & data-driven iteration

💻 PROGRAMMING

  • Languages: C#, Python, Java, C, C++
  • Gameplay scripting, AI logic & state machines
  • Tools, editor extensions & content workflows
  • Clean, documented, version-controlled code

🛠️ ENGINES & TOOLING

Unreal Engine 5 Unity GameMaker Perforce GitHub Xcode Android Studio

🎨 ART, UI & SUPPORTING

  • Digital Art & UI: Photoshop, Illustrator, Aseprite
  • 3D: Blender, Maya (basic modeling & animation)
  • Project management & collaborative workflows
  • Math for games: linear algebra, discrete math, stats, etc.
  • Mobile: iOS (Xcode), Android (Android Studio)

CONTACT ME

Email me
jacob10jarrett@gmail.com

Call me
(336)-346-4030