About Me

Hey there! I’m Jacob. 👋

I graduated from UNC Charlotte in three years with a B.S. in Computer Science and a minor in Mathematics. During my sophomore year, I taught myself game development and created EverStride, my first solo game project, which I fully released on iOS and Android. Seeing players love something I built encouraged me to keep creating new game projects. As I continued experimenting, I found myself drawn to designing how players experience gameplay, leading me to build my first small levels.

I had been accepted and was planning to attend UNC Chapel Hill’s top-ranked graduate computer science program, but after creating those early levels, I decided that instead of taking the safer path, I would pursue my true passion, level design, full time.

I’m now earning my M.S. at UCF’s Florida Interactive Entertainment Academy (FIEA), specializing in level design while leveraging my technical background to work part time at Axis Games.

Ultimately, my goal is simple:
to design worlds and systems that stay with players even after they’ve stepped away from the game!

Axis Games

Technical Designer

May 2025–Present

I'm currently designing and implementing a procedural college stats system for Axis Football that translates hidden player attributes into realistic performance data. I'm also working to balance the system and integrate it seamlessly into the scouting interface.

Axis Games

Game Design Intern

Feb–May 2025

Worked on Axis Football 2026 in multiple roles, including stadium level design, implementation of enhanced crowd systems, and feature testing to ensure quality and stability.

SuperAnnotate

LLM AI Trainer

Jul 2024–May 2025

I specialized in enhancing writing, editing, and performing quality checks to ensure top data integrity. My primary focus was fine-tuning large language models (LLMs) using advanced AI, with a specialization in creative writing.

🎮 LEVEL DESIGN

  • Greyboxing & rapid iteration
  • Player pathing, pacing & encounter flow
  • Environmental storytelling that guides naturally
  • Lighting & composition for clarity and mood

⚙️ TECHNICAL DESIGN

  • Scripting gameplay mechanics & systems
  • Prototype→Playtest loops with fast iteration
  • Debugging, profiling & performance optimization
  • Designer-friendly tools & pipeline automation

🕹️ GAME DESIGN

  • Narrative, systems & progression balance
  • Moment-to-moment feel & combat readability
  • UI/UX for immediate comprehension & feedback
  • Playtesting, telemetry & data-driven iteration

💻 PROGRAMMING

  • Languages: C#, Python, Java, C, C++
  • Gameplay scripting, AI logic & state machines
  • Tools, editor extensions & content workflows
  • Clean, documented, version-controlled code

🛠️ ENGINES & TOOLING

Unreal Engine 5 Unity GameMaker Perforce GitHub Xcode Android Studio

🎨 ART, UI & SUPPORTING

  • Digital Art & UI: Photoshop, Illustrator, Aseprite
  • 3D: Blender, Maya (basic modeling & animation)
  • Project management & collaborative workflows
  • Math for games: linear algebra, discrete math, stats, etc.
  • Mobile: iOS (Xcode), Android (Android Studio)

CONTACT ME

Email me
jacob10jarrett@gmail.com

Call me
(336)-346-4030