Jacob Jarrett
Technical Designer
EverStride
A 2D endless runner I designed, developed, and shipped independently, built around responsive movement, procedural gameplay, accessibility, and a relaxing lo-fi presentation.
- Gameplay: responsive jump feel, procedural ground generation, speed scaling, collision logic, and mobile input.
- Systems: global leaderboards, stats tracking, profanity filtering, platform services, and save functionality.
- Accessibility: Easy Mode, color-blind modes, haptic and audio controls, 15 languages, and broad device support.
Kaida: The Little Dragon
A narrative puzzle-platformer focused on responsive movement, readable puzzle logic, and story moments built through play.
- Movement: wall-jump, dash, coyote time, crate pushing, and collision tuning.
- Puzzles: pressure plates, moving platforms, bouncy platforms, checkpoints, and environmental triggers.
- Presentation: menus, cutscenes, trailer work, particles, parallax, and build pipeline support.
Hi-Fi Dodgeball
A 3D dodgeball prototype built from the ground up to explore character movement, timing-based interactions, AI, and an original asset pipeline.
- Gameplay: character controller, throw timing, catch windows, hit detection, and basic AI states.
- Pipeline: modeled, rigged, and animated the character in Blender before integrating it into Unity.
Endless Protocol
A top-down shoot ’em up built around escalating combat pressure while the player works to restore a failing facility.
- AI: grid-aware pathing, adaptive spawns, enemy behavior, dash pressure, and encounter tuning.
- Flow: title, win, lose, settings, dialogue, opening sequence, and trailer support.
Axis Football
Professional design and implementation work across the Axis Football series, focused on gameplay systems, procedural content, debugging tools, and franchise features.
- Systems: designed procedural player-history, progression, balancing, and validation systems for franchise gameplay.
- Tools & iteration: built debugging and validation workflows to catch unrealistic outputs and speed up design iteration.
- Content: contributed to stadium layouts, crowd systems, presentation, and shipped work on Axis Football 2026 and Axis Football 2027.