Jacob Jarrett

Level Designer | Technical Designer | Writer

Hey there! I’m Jacob. 👋

🎮 Technical Designer @ Axis Games – Working on Axis Football 2026

🎓 Pursuing an M.S. in Interactive Entertainment at the Florida Interactive Entertainment Academy (FIEA), University of Central Florida – Expected Graduation: December 2026

🎓 B.S. in Computer Science with a Minor in Mathematics, Spring 2025 (Third-year senior) from the University of North Carolina at Charlotte

📌 About Me
I’m a game designer passionate about creating meaningful player experiences. I shipped my first game, EverStride, on iOS and Android, and since then have developed projects that range from narrative-driven adventures to advanced gameplay systems, always combining design and programming to bring ideas to life. I am now pursuing my M.S. at UCF’s FIEA, where I specialize in level and technical design, blending storytelling with systems to create engaging and memorable gameplay.


I thrive in collaborative environments, value feedback as fuel for growth, and believe the best games emerge when diverse teams challenge and inspire one another. My goal is simple: design worlds and systems that resonate with players long after they’ve put the controller down.

Axis Games

Technical Designer

May 2025–Present

I'm currently designing and implementing a procedural college stats system for Axis Football that translates hidden player attributes into realistic performance data. I'm also working to balance the system and integrate it seamlessly into the scouting interface.

Axis Games

Game Design Intern

Feb–May 2025

Worked on Axis Football 2026 in multiple roles, including stadium level design, implementation of enhanced crowd systems, and feature testing to ensure quality and stability.

SuperAnnotate

LLM AI Trainer

Jul 2024–May 2025

I specialized in enhancing writing, editing, and performing quality checks to ensure top data integrity. My primary focus was fine-tuning large language models (LLMs) using advanced AI, with a specialization in creative writing.

🎮 LEVEL DESIGN

  • Greyboxing & rapid iteration
  • Player pathing, pacing & encounter flow
  • Environmental storytelling that guides naturally
  • Lighting & composition for clarity and mood

⚙️ TECHNICAL DESIGN

  • Scripting gameplay mechanics & systems
  • Prototype→Playtest loops with fast iteration
  • Debugging, profiling & performance optimization
  • Designer-friendly tools & pipeline automation

🕹️ GAME DESIGN

  • Narrative, systems & progression balance
  • Moment-to-moment feel & combat readability
  • UI/UX for immediate comprehension & feedback
  • Playtesting, telemetry & data-driven iteration

💻 PROGRAMMING

  • Languages: C#, Python, Java, C, C++
  • Gameplay scripting, AI logic & state machines
  • Tools, editor extensions & content workflows
  • Clean, documented, version-controlled code

🛠️ ENGINES & TOOLING

Unreal Engine 5 Unity GameMaker Perforce GitHub Xcode Android Studio

🎨 ART, UI & SUPPORTING

  • Digital Art & UI: Photoshop, Illustrator, Aseprite
  • 3D: Blender, Maya (basic modeling & animation)
  • Project management & collaborative workflows
  • Math for games: linear algebra, discrete math, stats, etc.
  • Mobile: iOS (Xcode), Android (Android Studio)

World of Projects

Welcome to my map of creations—where every stop is a project and every destination marks a step forward in my journey as a designer.

CONTACT ME

Email me
jacob10jarrett@gmail.com

Call me
(336)-346-4030