
Level Design
Level Design
Selected blockouts and spaces focused on clarity of intent, readable encounters, traversal rhythm, and fast iteration—from early greybox to player-ready flows.
Uncharted-Inspired Level Design Project
Premise: Play as Cassie Drake. After a jeep set piece forces a breakdown in the Peruvian jungle, trek through dense paths to an ancient temple to reunite with your companion and uncover its secrets.
- Focus: readable traversal, clean golden path, optional spurs, short combat beat.
- Completed: April 3, 2025.


Exo: Breakpoint
Overview: Open-world, wave-based PvE prototype emphasizing terrain reads, flanking routes, and a timing-based slow-mo ability (Breakpoint) that shapes encounter tempo.
- ~0.4 km² hub with four arena approaches, elevation for high-ground plays, and beacon set-pieces for wayfinding.
- Enemy volumes and cover clustering tuned for readable lines of advance and safe reposition windows.
- Runtime wave manager + adaptive spawners balance pressure and travel time between hotspots.

Kaida: The Little Dragon
Level Design Focus: side-scrolling spaces tuned for clear traversal verbs, readable hazards, and story-beats delivered through environment and framing.
- L1 New Beginnings: onboarding loop with safe trials, early cadence of jumps and ladders, and sign-posted pitfalls.
- L2 & L4 Takayama Village: hub-like routes with optional pockets; vista staging guides the next objective.
- L3 Spirit Caverns: puzzle-combat rhythm—gates, shortcuts, and ability checks sequenced for flow.
- L5 Sacred Mountain: sustained ascent with rest nodes and scenic reveals to reset pace.
- L6 Kitsune’s Trial / L7 Summit: boss arenas emphasizing telegraph readability, safe lanes, and phase clarity.

Endless Protocol
Level Design Focus: a readable facility layout built for a 20-minute survival loop—clear critical path, optional loops for risk/reward, and spawn pockets that escalate pressure.
- Sightlines and choke points tuned for kiting vs. hold-outs; cover density supports quick route swaps.
- Dash-friendly connectors enable shortcutting between arenas; signage and color blocking speed navigation.
- Enemy pathing stays predictable while enabling flanks; pacing pockets provide breathers between surges.
Upcoming Level Design Blockout
Another focused slice is in the works—strong readability, quick iteration, and clear player intent.
